AI Insights · Timothy · October 2021
Top 5 Waifu Games on Android in Ukraine: Q3 2021
Explore the performance of the top 5 Waifu games on Android in Ukraine for Q3 2021, featuring trends in downloads, revenue, and active users.
The third quarter of 2021 saw notable performances from the top 5 Waifu games on the Android platform in Ukraine. Here’s a detailed look at the trends in weekly downloads, revenue, and active users for these popular titles.
Honkai Impact 3rd experienced a varied performance throughout the quarter. Weekly revenue saw an upward trend in August, peaking at approximately $2.7K in the week of August 16. Downloads were highest in early July, reaching 4.5K in the week of July 12, while active users peaked at around 14.2K in mid-July before gradually declining to roughly 10.5K by the end of September.
KonoSuba: Fantastic Days had a strong launch in mid-August, with downloads hitting 12K in the week of August 16. However, this number declined steadily, dropping to 462 by the end of September. Revenue showed a slight increase initially, peaking at $351 in the week of August 23, but then saw a gradual decline. Active users also followed a downward trend, starting from 10.4K and ending at around 2.5K.
ISEKAI: Demon Waifu saw a significant drop in downloads after mid-August, from 7.2K to nearly zero by the end of September. Despite this, weekly revenue showed a gradual increase, peaking at $412 in mid-September. Active users also declined over the quarter, from about 7K in mid-August to 1.9K by the end of September.
Idle Angels: Goddess' Warfare displayed a consistent increase in weekly revenue, peaking at $678 in mid-September. Downloads fluctuated but reached their highest in mid-July with 444 downloads. Active users showed a steady trend, hovering around 800-900 throughout the quarter, with a slight dip towards the end.
Sword Master Story had a relatively stable performance, with weekly revenue peaking at $307 in mid-July. Downloads were modest, reaching a high of 257 in late June and dwindling to zero by the end of September. Active users steadily declined from around 1.4K in late June to 440 by the end of the quarter.
The data highlights the varying degrees of success and engagement for each game, reflecting their popularity and monetization strategies in the region. For more detailed insights and analysis, visit Sensor Tower.